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Build Virtual World

unity

Unity(C#) Gameplay Programming

*Each game developed by 4-5 people and 1-2 weeks.

elf.PNG

01 Sturm

AR(Hololens 2), Protect the elf's home

Contributions:

1.Gameplay programming: NPC (elves) behaviors (moving and wining), MRTK Scene loading, Grabbable 3D object, Boundary control

2.Visuial effects: Fire and Thunder.

GitHub:

https://github.com/Jennifer03333333332/BVWRound1Team7

Capture.PNG

02 Soul Ferry

VR(Quest 2), Mindful Experience

Contributions:

1.Gameplay programming: ChimesBell music gameplay mechanics and ending scene.

2.Visuial effects:  Particles and Volumetric Fog.

GitHub:

https://github.com/Jennifer03333333332/BVWRound2Team19

03 Gurrenmare Tournament

Jam-o-Drum platform, co-op games

Introduction:

2v2 Co-op and Confront Gold miner Game.

Each player controls one arm of Gurrenmare(a giant robot).
Using arms to collect planets & meteorolite.
Spin the plate to get faster!

Jam-o-Drum is offline game equipment (http://www.jamodrum.net/).

Contribution:

Gameplay programming for details.

Academic Work

04

Bachelor Thesis

Chatbot Under VR:

how to enhance the conversation experience

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