Build Virtual World
Unity(C#) Gameplay Programming
*Each game developed by 4-5 people and 1-2 weeks.
AR(Hololens 2), Protect the elf's home
1.Gameplay programming: NPC (elves) behaviors (moving and wining), MRTK Scene loading, Grabbable 3D object, Boundary control
2.Visuial effects: Fire and Thunder.
02 Soul Ferry
VR(Quest 2), Mindful Experience
1.Gameplay programming: ChimesBell music gameplay mechanics and ending scene.
2.Visuial effects: Particles and Volumetric Fog.
03 Gurrenmare Tournament
Jam-o-Drum platform, co-op games
2v2 Co-op and Confront Gold miner Game.
Each player controls one arm of Gurrenmare(a giant robot).
Using arms to collect planets & meteorolite.
Spin the plate to get faster!
Jam-o-Drum is offline game equipment (http://www.jamodrum.net/).
Gameplay programming for details.