Fluid simulation

Position based dynamic(PBD), Unity


Implement state-of-the-art

(specifically fluid simulation(cloth, water, or hair), GPGPU/compute shader)

in Unity


Aug 29, 2022 to Dec 9, 2022. 9 hours per week, 13 weeks.

Weekly Blog

Week one: Fresh start


Based on my goal, I research the recent Siggraph papers and decide to make this project. Hope it would a semester with joy and meaning!


Recall the content about particle simulation, implicit/explicit Euler method, Lagrangian /Eulerian approach.

Research the papers about PBD.

Read [Müller et al. 2006] Position Based Dynamics, [Macklin et al. 2013] Position Based Fluids.